I am an implementing game designer and technical artist with a passion for narrative, art, and fun gameplay.
I have a broad background from skills ranging from extensive knowledge of Unity and C# to 2D traditional art, 3D modeling and texturing in Maya and fiction writing.
I am extremely excited about the new forms of expression and storytelling that modern media has brought to the table.
Spring 2014 – Present: Unity Engineer at Emblematic/Virtual Pye Dog
Implementing scripted events, animations and 3D models into Unity for a Formula 1 Virtual Reality experience.
Summer 2013 – Fall 2013: Production Intern at Getzels Gordon Productions
Helped with cataloguing and organizing media, as well as creating animations and designs for a kickstarter campaign. I also worked as a production assistant for multiple film shoots.
Fall 2013: 3D Art Intern at Psychic Bunny
Build 3D art assets and assisted with level design for the multiplayer military training game Dice -T. I also, QA tested for the game FREEQ.
Fall 2011: 3D Artist for Sod’s Machine
3D Modeled a robot arm for the USC Animation Thesis Project, Sod’s Machine.
Summer 2010/Summer 2011: Animation Intern at Pixeldust Studios
Conceptualized, Modeled and textured 3D environments and animals in Maya and zBrush as well as worked extensively on rotoscoping and green screen removal for documentary TV shows including: Fabric of the Cosmos and Diving for Eden.
Interactive Media and Games, University of Southern California School of Cinematic Arts
I am an avid Cook, Hiker, and Sketcher of people in cafes.